24 Hours of Gaming: September 2015 Edition
I’m excited and ready to get back to it! Thanks for joining me as I attempt to again play video games for 24 hours straight. Whoa, it has been a while since the last one; time to knock the rust off. I have a few new games this time around that I am pumped for, so it should make for a good day. It also looks like it is going to be raining all day, so naturally, that makes it wonderful weather for gaming.
Getting back into the grove of Final Fantasy IX, and I must say that it feels good.
The most notable happenings this time around were that war is breaking out all over the place and Dagger has acquired the ability to use eidolons or Summons, a series staple. The story is brewing nicely as I cross the 12 hour mark.
Atelier Ayesha is back on the docket. As it becomes a series staple to my marathons, I do want to finish it soon so I can move on to Atelier Shallie.
The whole point of the game has been to find Ayesha’s sister, Nio. We finally saw her for the first time at about the 12-hour point. The gameplay has been a satisfying grind of crafting and turn-based combat. I’m still liking it a lot.
I started playing the peculiar RPG Undertale.
The game messes with players’ expectations early and often. I put in about 30 min in, just enough time to get through the game’s introductory sequence. I will certainly be finishing this one up next week.
I started playing the confusing and overwhelming Operation Abyss: New Tokyo Legacy.
From the maker’s of last year’s great Demon Gaze, Operation Abyss is not nearly as story driven so far and not nearly as straightforward. It is trying to be more investigation-based with less of a focus on the turn-based combat of Demon Gaze. It sets an interesting tone and atmosphere, but it has been rough around the edges so far. The art, however, is fantastic.
Isaiah S. and I started playing Secret of Mana for the SNES. It has been a while since I played an older game in a marathon.
I had heard that Secret of Mana is the Kingdom Hearts of the 16-bit era, and I am definitely seeing it. The more action-based nature of the game’s combat is refreshing for that era of video games. Pleasant music and bright visuals also help to carry the experience. The story seems painfully cliché at the moment. Hopefully, that part changes.
It is time to find out what all this Shenmue business is all about. My love for the Yakuza franchise will likely set unreachable expectations for the gangster simulator, but maybe I’ll see why so many people love it and are so pumped for Shenmue 3.
Well… I tend to write a “Before & After” section when playing through games during marathon like this one. Unfortunately, my Dreamcast didn’t feel like reading the first disc of Shenmue today, it played other games fine, but no Shenmue. I then tried to play some F.E.A.R. 2 and my disc had gotten damaged sometime between now and the time I got it. So, there goes 2 games and 4 hours of what I had planned for today. Time to ad-lib.
I started to the play some XBLAZE Lost: Memories.
The first XBLAZE game was a great looking, but boring virtual novel, and Lost: Memories is so far, trying to be more “gamelike” with varied results. The games still look striking and impressive, and there are some more interactive elements, so hopefully it ends up having a better story than Code: Embryo.
The opening hour of Swords & Soldiers II sure looks better than the first one. However, the game does not have the original feel of the first one. The missions without the base-building and character creating are boring and tedious.
Back to Code Name: S.T.E.A.M.
It is still solid, but there was the introduction of a very annoying enemy that stuns characters and is very difficult to hit. I managed to get through a mission in an hour pushing my play time up to 3 hours.
It has been far too long since I have played Ori and the Blind Forest.
I finally made a lot of progress in my one additional hour of time with the game. There is no way around it, Ori is a hard game, and it is going to take some patience to finish off.
With two games not working for me I decided to start Everybody’s Gone to the Rapture.
I did not stop playing Everybody’s Gone to the Rapture until credits rolled. It took 4.5 hours and it was a wonderful, and absolutely gorgeous experience. More to come on Rapture in my review hitting soon.
I had not gotten stuck in Final Fantasy Type -0 I would probably already have had it done by this point of time.
I got unstuck quickly and finished up chapter 4. I still really really like this game and I need to wrap it up soon.
I’m going to close the night off with a little Danganronpa Another Episode: Ultra Despair Girls.
I tend to leave some of the games I want to play most for the end of the marathon to keep my motivation up, and more Danganronpa is typically great motivation. I finished up a lengthy Chapter 2 and got a good jump on Chapter 3. It is not as good as last year’s two GOTY contenders, but there is still plenty to love here.
6:30am – 10:00am – Final Fantasy IX
10:00am – 12:00pm – Atelier Ayesha: Alchemist of Dusk Plus
12:00pm – 12:30pm – Undertale
12:30pm – 2:00pm – Operation Abyss: New Tokyo Legacy
2:00pm – 4:00pm – Secret of Mana
4:00pm – 6:00pm – XBLAZE Lost: Memories
6:00pm – 7:00pm – Swords & Soldiers II
7:00pm – 8:00pm – Code Name S.T.E.A.M.
8:00pm – 9:00pm – Ori and the Blind Forest
9:00pm – 1:30am – Everbody’s Gone to the Rapture
1:30am – 3:00am – Final Fantasy Type – 0 HD
3:00am – 6:30am – Danganronpa Another Episode: Ultra Despair Girls