24 Hours of Gaming: May 2015 Edition

It’s that time again: time for me to attempt to play video games for 24 hours straight. Today’s focus is primarily on starting or continuing games from 2015, but the usual suspects from my backlog will appear as they always do.


I’m getting started a little earlier today, and of course, I’m beginning with Final Fantasy IX.

One of the more disturbing party members I've ever encountered.

One of the most disturbing party members I’ve ever encountered.

FFIX has a “mechanic” called Action Time Events that not like quick-time events as we know them in a post-God of War era. They are little scenes that fill in backstory or show what another character is doing at the same time as the current playable one. It’s interesting, completely optional, and adds some nice flavor to the game.

Six hours into Final Fantasy IX and things are going well.


New party member in Grandia II!!!


Though one party member left, another has joined.

The story is really heating up as I return to Ryudo’s (the main character) homeland. The air is thick and the atmosphere is tense as he is about to have a showdown with his brother.

It should be said that despite having spread my playthrough of Grandia II out quite a bit, I always know where to go and am still invested in the story. That says a lot, I think.


It was a rough two hours with Monster Hunter 4 Ultimate.


I was hoping to have my time with the game wrapped up by now, but the game is soooooo HUGE. I’m getting very close to where I would be comfortable reviewing it however.

I fought and killed two monsters in 2 hours; long fights that I died on and had to do again. Whew. At least their corpses now lie at my feet.


I got through about a chapter and a half of Super Paper Mario. Unfortunately, chapter 5 was not very good… at all. Annoying puzzle and enemy design made for a slog for 2 hours.


At least chapter 6 starts off well enough with a faux 100-man face-off. So, the session ended well-enough.


Oreshika: The Tainted Bloodlines is a weird one. I’m about 5 hours into the game and it hasn’t really grabbed me yet. That is probably due to the lack of structure and defined goals.

The game is beautiful.

The game is beautiful.

Like Animal Crossing or Tomodachi Life, one is expected to make their own fun and objectives, except there is even less outright direction in Oreshika. It feels especially strange in a JPRG. There is a character designed to help the player out, but it is easy to rely on her as a crutch and think, “Okay, you just do everything.” I’m trying to wrap my mind around the game, but it is going to take some more time.


Tokyo Twilight Ghost Hunters is another weird one. It is a strategy-RPG/virtual novel. The strategy part is different in that you have to predict where enemies will be before you attack. You don’t know where they are going to be, but you have to attack them. This makes for a very frustrating time.


The presentation is fantastic however and carries the game a long way. It doesn’t look like it is going to be super long, so I will hopefully finish up it up soon.



I am still thoroughly enjoying Atelier Ayesha: The Alchemist of Dusk Plus. The more freeform nature works, and the story is more engaging than Escha & Logy’s, but the overall flow of the game is not as rewarding.


We got four people together and played Mario Party 9. We have been working through all the Mario Party games getting ready for 10, and we were on 9, so 9 is what we played.

Boss fights add a lot to the Mario Party formula.

Boss fights add a lot to the Mario Party formula.

I first played Mario Party 9 sometime in 2012. The second time I played Mario Party 9 was today. It was much better the second time. The complete upheaval of the old structure of the games was not as dramatic when I knew it was coming. Regardless, playing them all so closely together made me not hate 9 nearly as much as I thought I did for whatever that is worth.


I started playing Code Name ST.E.A.M. today. It is a challenging game from the makers of Advance Wars and the Fire Emblem games, but it plays like SEGA’s Valkyria Chronicles.


The game looks a lot better in motion than I expected based off of the previous footage and screenshots. Critiques that I had heard about the game ring true, mainly that “overwatch” (a mechanic popularized by XCOM: Enemy Unknown) is completely and totally broken. Enemies can get two free shots on a party member without moving or shooting, breaking line-of-sight is all it takes and to make matters worse, the little buggards are deviously hidden.

It’s not bad. It’s not amazing.


One of the roommates wanted to play Monster Hunter 4 Ultimate, so that is what we did. We got lucky and got a guy in our party who was Hunter Rank 255. For perspective’s sake, my roommate and I have put in around 30ish hours and we just hit HR 4. Let that sink in. Seriously. Some people REALLY like Monster Hunter.

The monster design is still incredible.

The monster design is still incredible.


Final Fantasy Type-0 is pretty great. I definitely didn’t want to stop after my 3 hours of it. The game looks good sometimes, and at others it reminds you that it was a PSP game first. The graphics as a whole can be jarring at times, but keeping in mind the game’s crazy journey to the States makes it much more tolerable.

Capes. That is all.

Capes. That is all.

The game is just fun. The combat is a blast. Experimentation is encouraged and there is a lot of it to be done. The RTS mechanics are light, but interesting and I’m intrigued to see how far they will go in that direction.


I intentionally saved some of the games I wanted to play for the end of the 24 hours. And Type-0 and Ori and the Blind Forest certainly topped the list for games I wanted to play today. I was an hour in Ori before I started today, and the first 10 minutes of the game are up for my “Most Memorable Moment of 2015.” The game makes an incredibly strong first impression, largely because how exceptionally amazing the game looks.


The game gets tough. It counters this by allowing the player to save a number of times wherever they want, so make one tough jump… plop down a save point so you don’t have keep doing it over and over again. The system works for the most part, but I am still fairly early in the game, hopefully the game can remain consistent to the end.

And that was my day. 24 hours of gaming goodness… well not all goodness, there were a couple of speed bumps along the way but we made it. Grandia II, Type-0, and Ori were definitely the highlights of the day with Atelier bringing it consistently as well. See ya next time!


6:00am – 9:00am – Final Fantasy IX

9:00am – 11:00am – Grandia II

11:00am – 1:00pm – Monster Hunter 4 Ultimate

1:00pm – 3:00pm – Super Paper Mario

3:00pm – 5:00pm – Oreshika: The Tainted Bloodlines

5:00pm – 7:00pm – Tokyo Twilight Ghost Hunters

7:00pm – 9:00pm – Atelier Ayesha: The Alchemist of Dusk Plus

9:00pm-10:00pm – Mario Party 9

10:00pm – 12:00am – Code Name S.T.E.A.M.

12:00am – 1:00am – Monster Hunter 4 Ultimate

1:00am – 4:00am – Final Fantasy Type-0 HD

4:00am – 6:00am – Ori and the Blind Forest

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