BADGP Reviews: Call of Duty: Ghosts
Call of Duty: Ghosts (Activision, Infinity Ward, Neversoft, Raven)
Released: November 22, 2013
November 27, 2013
Review: It’s a Game.
Allow me to do the math here quickly… yes, this is in fact the seventh Call of Duty I have played now. That is excluding the first two entries found on the 7th generation of video game consoles Call of Duty 2 and Call of Duty 3. I would like to play them now to see the transformation. Ghosts is what is to be expected, but in some ways feels like a step back from 2012’s Black Ops II. Black Ops II took some campaign risks and possessed a diverging storyline set in a near future setting. It was the closest thing to feeling something “fresh” in the Call of Duty series since Call of Duty 4: Modern Warfare. Ghosts plays it so incredibly safe that it is disappointing.
In case anyone is wondering, I played Ghosts on Xbox One. The game looks good, but will likely look terrible in a year or two when game devs get used to the new hardware. There are some small noticeable aesthetical changes to the HUD. Ghosts is not as prone to tell the player what to do as every other Call of Duty has in the past. There is rarely an objective marker. This was a surprising touch, that did not really add or remove anything to my experience with Ghosts, but I felt as though it should be noted. However, when this is paired with the series staple of arriving at a door that cannot be opened until NPCs show up to open it for you, it gets annoying and the player is unsure if they are at the correct door or not. Having to wait on NPCs is still a terrible design choice.
Otherwise, there is a lot of pulling the left trigger followed by pulling the right trigger. There is also a lot of shooting brown people. It is indeed a Call of Duty game. There are some cool set pieces to be taken in specifically in a flooded city. The jungle and underwater missions are quite good even if the game would not let me kill all the sharks. The bots make a return for those who dig local multiplayer like myself.
As for new things… there is dog and some serious dog-based action gameplay. Riley is okay, I guess. Then there is Extinction mode, which is Infinity Ward+’s answer to Treyarch’s zombies. Honestly, I found it to be disappointing, because the previous IW entries’ Spec Ops mini cooperative campaign were a ton of fun.
With Call of Duty: Ghosts one already knows what one will be getting: a multiplayer shooter, with perhaps the worst campaign in the series that I have played. There is a cliffhanger at the end that felt a little bit like the writers grasping at straws. If you like Call of Duty, you will likely enjoy Ghosts. The campaign is certainly not bad, but it is kind of sad to see the series take a step back after a big leap forward with Black Ops II.
6.9 out of 10