BADGP Reviews: Adventure Time: Explore the Dungeon Because I DON’T KNOW!
Adventure Time: Explore the Dungeon Because I DON’T KNOW! (D3 Publishing, WayForward)
Released: November 19, 2013
November 26, 2013
Review: A Dungeon Best Left Unexplored
Adventure Time: Explore the Dungeon Because I DON’T KNOW! is not a good game. It is quite not good in fact. One might say that it is bad even. It is a product rife with unfulfilled potential. There is no reason that an Adventure Time themed rogue-like cannot work. With some major and minor changes this is a game that could be salvaged into something great. The Binding of Isaac except where the player is Finn would be a good place to start. Then Adventure Time: Explore the Dungeon Because I DON’T KNOW! would not be an incredibly boring and dreadfully frustrating experience.
Let’s get the good out of the way. The presentation in the game is actually quite delightful. The original voice talent from the show is present and adds a small amount of charm to an otherwise dull adventure. Much like The Regular Show: Mordecai & Rigby in 8-Bit Land and Adventure Time: Hey Ice King, Why’d You Steal Our Garbage!?, the presentation of Adventure Time: Explore the Dungeon Because I DON’T KNOW! is presented in a very “retro” fashion. The gameplay and cut-scenes look good enough. I played on Wii U and was pleasantly surprised to find BMO on my GamePad providing commentary as well as hints during boss battles. This added even more charm and likeability to a game where little is to be found. Most of the music is good. Some of the boss fights are cool. That’s about all the good I have to say about this title.
Adventure Time: Explore the Dungeon Because I DON’T KNOW! is nearly impossible to play single player, and incredibly frustrating to play cooperatively with friends. It really is a tremendous lose-lose situation. On one hand, the game starts way too easy, and by the end is way too hard. It is either hot or cold, or boring to maddening to play by oneself. In coop, there is no split screen, something simple that would have made the game many times more enjoyable. I mean Toe Jam & Earl did it back on the Genesis. What is the problem? The dungeon design is really tight and when the screen doesn’t split it means everyone has to fight over every piece of treasure and face every enemy together. If we could have broken up to explore, much like Toe Jam & Earl, the game would have actually had a shot at being fun. Instead, we have a tedious and tiresome game that is no fun for anyone involved. The game feels more like work than any attempt at a good time.
Like Rogue Legacy, Adventure Time: Explore the Dungeon Because I DON’T KNOW! employs a “candy tax” where the player must surrender all their acquired treasure that goes unspent. This sucks. It is really just terrible. The upgrades are so expensive, that all I wanted to do was save up for them, but I couldn’t.
Don’t go anywhere near this game. There are so few redeeming factors to be found within Adventure Time: Explore the Dungeon Because I DON’T KNOW! it is not worth anyone’s time. It is tedious, boring, eventually crushingly difficult. Just. Don’t. Play. It.
1.3 out of 10