BADGP Reviews: Regular Show: Mordecai & Rigby in 8-Bit Land


Regular Show: Mordecai & Rigby in 8-Bit Land (D3 Publishing, WayForward)

Released: October 29, 2013

November 4, 2013

Alex Linna

Review: Too Old School For It’s Own Good

I have once said that The Regular Show is the best thing that has come out of Cartoon Network since Dexter’s Laboratory.  I still stand by this assessment.  Adventure Time is too hit and miss for me. Other attempts to grab some of the Adventure Time popularity like The Amazing World of Gumball and The Marvelous Misadventures of FlapJack fall short as well.  What is it that makes the Regular Show so appealing to me? I think the answer lies in its normalcy and its exploration of the mundane. Sure, the show is fairly formulaic and every episode is eventually fantastically crazy. Getting a glimpse of the day-to-day life of Mordecai (an anthropomorphic Blue Jay) and Rigby (an anthropomorphic Raccoon) and the strong supporting cast is captivating.  The excellent and often hilarious writing and top-notch delivery of the voice talent add much too.  There is a smattering of fun, licensed music ranging from Kenny Loggins to “The Boys Are Back in Town” and the overall tone of the show is something I find immensely entertaining.  I am always asking myself, “What is it that is going to go wrong this time, or What type of supernatural shenanigans will be involved in this episode?”  Perhaps “Death” will show up again, or we might learn more about the mysterious character of Skipps, or aliens, or evil hot dogs, or a keytar that has mind-controlling capabilities, or video games that come to life… the range of craziness in the show is impressive.  So, it should come as no surprise that I was quite pumped for a video game adaptation of a show that frequently references video games.



Regular Show: Mordecai & Rigby in 8-Bit Land takes a page out of many classic NES-style games in that it is super short, but sufficiently challenging.  The instruction booklet looks like a SEGA Master System cover, which is appreciated.  The game is comprised of only four worlds… This is far too few for the $29.99 asking price.  I beat the game in 2 hours and 52 minutes.  It would take a lot of dedication to acquire all of the Golden VHS tapes (three in each level) due to the Super Mario Bros. death system of dying in one hit, unless one has a mushroom, or in this case a mullet to properly execute Rex-kwan-do.  The mullet gives a projectile attack, but without it (as every level begins) Mordecai & Rigby are powerless other than Mordecai being able to double jump and Rigby is able to run under obstacles.  What would have made the disappointingly short experience more forgivable if there were a more varied palette of enemy designs, or more references to the show could have saved the game.


Oh yeah, and the game is not in 8-bit.


The game is tough.  Quite challenging.  By the fourth world all of the abilities are unlocked and the level design forces players to use it creatively.  The player can switch between Mordecai and Rigby, and also switch between their special form.  Mordecai transforms into a Gradius­-like shoot-‘em-up space ship and Rigby becomes a smaller version of himself with a gun in a more top-down gameplay mode.  The switching is used in interesting ways.  The player will be forced to switch between characters to survive the tumultuous levels (even though there are not many of them).  What’s there is fun and the boss fights are a little simplistic, but still cool.  The music is also noticeably great being clearly inspired by some NES 8-bit classics like TMNT, Ducktales, and Double Dragon.



I unfortunately cannot recommend Regular Show: Mordecai & Rigby in 8-Bit Land.  It is way too short, there is not enough diversity, and the gameplay elements are somewhat interesting but nearly revolutionary enough for the asking price.  Hopefully, The Regular Show will get the same treatment as Adventure Time. 2012’s Adventure Time: Hey, Ice King, Why’d You Steal Our Garbage!? was also way too short and generally not amazing, but got another shot at it on home consoles this times around with the upcoming: Adventure Time:  Explore the Dungeon, Because I DON’T KNOW instead of being restricted to the NDS and 3DS.


It was satisfying to complete some of the harder later levels, but overall I found the experience to be lacking and unfulfilling.


4.0 out of 10

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