BADGP Reviews: The Walking Dead: 400 Days
The Walking Dead: 400 Days (Telltale Games)
Released: July 5, 2013
September 29, 2013
Review: An Excellent Bridge Between Seasons
The Walking Dead: 400 Days is an excellent experiment. It should make sense that if one enjoyed The Walking Dead: Season 1 then one would also enjoy 400 Days. It is a little bit of more of the same, but it is also more than that. The player has the option of five playable characters that can be experienced in any order, and culminate in a finale that depends on the actions of the player. There appear to be many permutations and possible resolutions and 400 Days addresses a situation similar to chapters fourteen through eighteen of the graphic novels involving the group potentially joining a larger community.
Gameplay in The Walking Dead: 400 Days is essentially the same as Season 1. It just hits harder and faster. It is very short, but very sweet. The difficult choices are more frequent due to the brief nature of each part of the entire episode. The characters are well realized and memorable despite their short appearances. The entire experience feels as though it is an experiment or a product test for the second season where the most favored character might be the star of the second season. I do not know if it will have any relation to the second season, but it would be nice if there would at least be some nods to the characters on display here. To my knowledge, there were no characters from Season 1 present in 400 Days.
As far as a recommendation, The Walking Dead: 400 Days is a must-play for anyone who enjoyed Season 1. Sure, it is more of the same, but it is an entirely new cast, provides excellent ambiguous decisions, and is still a deep, rewarding experience. The experiment is surely a success. I minor twist on the highly praised season from last year is still as good as it was last time.
8.5 out of 10