BADGP Reviews: Monaco: What’s Yours is Mine
Monaco: What’s Yours is Mine (Majesco, Pocketwatch Games)
Released: May 10, 2013
July 18, 2013
Review: A Heist Game for Four
The first half of 2013 was largely devoid of original and innovative experiences likely due to the impending new console launches. Monaco: What’s Yours is Mine is one of the few unique experiences 2013 has to offer so far. A 2D four-player cooperative stealth game that urges collecting and efficiency, Monaco combines its distinctive art style with its unique gameplay for a heist game one will not soon forget
What Monaco Does Right:
Use of Music – Monaco’s piano swells when detected and is muted and tense when stealthfully sneaking around. Its use of music is excellent and greatly enhances the experience.
Unique Look and Aesthetic – Monaco has a really distinct look. Kind of like blueprint, kind of like a psychedelic fever dream, Monaco can certainly be disorienting at first, but its this unique look is unlike anything else.
FUN – Playing with four-players requires an immense amount of cooperation, but it is incredibly satisfying when a group make a big score either by wasting all the guards or successfully evading them for an entire mission.
Beefy – Monaco proved to be a much longer experience than I expected. There are campaigns for each character. There are many levels each one more complex than the previous one.
What Monaco Does Wrong:
Music – Monaco’s music is really repetitive and not diverse at all.
The Look – As previously mentioned, Monaco’s art direction can be confusing.
Monaco: What’s Yours is Mine is a game that truly needs to be experienced with others to be appreciated. As a solo experience, Monaco is much more difficult and tense, but I found it less engaging than when I was sharing the game with others. It’s a game that would strongly recommend due to its unique gameplay, strong focus on cooperation, and stylish look and sound.
8.7 out of 10