BADGP Reviews: Phantom Breaker: Battle Grounds
Phantom Breaker: Battle Grounds (5PB, Division2)
Review: Phantom Breaker vs. The World
March 1, 2013
Game “Box Art”: http://www.co-optimus.com/image.php?id=2645
Three people, almost six hours, one game finishing marathon. This describes my first experience with Phantom Breaker: Battle Grounds. Phantom Breaker was tough to break into. My two compatriots and I had to grind to be able to beat the first level. Upon completing the following two levels we discovered that there was indeed an upgrade system and that we were making this game incredibly harder than it needed to be. We upped our points and finished the game in one setting. Phantom Breaker makes for a good first impression.
What is Phantom Breaker: Battle Grounds?
Phantom Breaker: Battle Grounds is a 2D sidescrolling action/beat-em-up based on an anime or manga I know nothing about. With no ties to the fiction of the world I was able to truly appreciate the gameplay depth the game presents. The game is mostly a complete rip on the Ubisoft published, Scott Pilgrim vs. The World: The Game. Except Phantom Breaker: Battle Grounds has a deeper combat system, much better upgrade system, more modes, and does not require addition paid DLC to unlock more characters and modes. Most of this review will simply be comparing Phantom Breaker: Battle Grounds to Scott Pilgrim vs. The World: The Game.
What Phantom Breaker: Battle Grounds Does Right:
–If it’s Broke, Fix It–
Phantom Breaker: Battle Grounds cleverly fixes one problem with SPvTW:TG by putting the sidescrolling on two rails that the players can shift between at any time. This eliminates unfortunate and pointless punches at thin air while guessing which plane the enemy is on to land an attack in Scott Pilgrim.
Phantom Breaker: Battle Grounds has a combo system and starts with four very different playing characters. This adds replay value and diversity to the gameplay not seen in Scott Pilgrim.
–Upgrading the Upgrade System–
Phantom Breaker: Battle Grounds has the standard “add speed, attack, and defense” options, but also includes the addition of a skill to work through as well, and points can be taken back and reallocated at any time. This allows for multiple strategies and teamwork possibilities in co-op play.
What Phantom Breaker: Battle Grounds Does Wrong:
–It’s Not Scott Pilgrim–
I have an undying love for anything Scott Pilgrim related. This aided in the enjoyment of playing the awesome game version of the books and film. I still do not know anything about Phantom Breaker.
–It’s Not Anamanaguchi–
Scott Pilgrim vs. The World: The Game has one of the best soundtracks ever due to the efforts of Anamanaguchi. Phantom Breaker: Battle Grounds tries, but does not come even close to the excellence found in the Scotty P soundtrack.
Concluding on Phantom Breaker: Battle Grounds
It took me a while to admit that I liked Phantom Breaker: Battle Grounds more than Scott Pilgrim vs. The World: The Game. It was simple once I realized how much more fun the game is to play though. And that is what it comes down to: fun and satisfaction. The depth of Phantom Breaker’s gameplay and upgrade system puts it over the top of Scott Pilgrim. The games still look almost identical, but there is a difference in how they play.
BADGP: 8.3 out of 10
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